I just couldn't resist

From a certain CG-movie

http://www.seven-men-and-a-monkey.com/download/3d/vroomvroom.jpg

It’s close enough for the moment. But it’s sad that there’s not much control over edge-rendering. I had to render doubleresolution and compose it.

cheers

Haunt

nice design…needs work though…

My goal wasn’t to make the coolest render, but to get reasonably close to the original regarding colour and shape. Apart from the top of the hood, the grid and blenders edges, I am not totally disappointed.

And if it needs work, it’s always good to mention what kind of work it needs.

Haunt

ok…the materials need work…it needs to be more shiny and 3d…the scene doesnt look that good either…the setup and lighting is poor…but the modeling is good…:wink:

Hm, have you ever seen the movie ‘TRON’ ?
The cycles weren’t shiny back then, and I don’t need them to be shiny as well.

If you want to compare it with Final Fantasy or Matrix, LOTR, whatever, go ahead. But that wasn’t my goal, as I said

Haunt

ha the funny thing is…you never told us which movie it was…you just said a certain cg movie…

Trak wrecka, do you have ANY IDEA what you’re talking about at all? It’s Tron, the dawn of the CG graphics movie, that’s what the graphics sucked. It’s reasonably true to the original look, so hush.

EDIT: The funny thing is, if you’d watched the movie, you’d know.

shut up…first of all he didnt mention what movie it was so how am i supposed to know…so hush…

edit:now he edits the post and tells us the movies name…

He expects people who watched it to KNOW. You wouldn’t have watched it so you’d have no idea. That’s it. You aren’t supposed to know, so stop trying to blame other people. :stuck_out_tongue:

EDIT: Actually, I’m gonna say now that I’m not saying anything more. I don’t want this thread to fall apart. Anyway, nice job on the racers. Tron was cool, it was, like, practically the first CG ever.

Did the graphics really suck? I don’t know. It’s still the only feature film where CG was used for the overall look and not as a reality replacement or special effect. And I think that’s quite valuable.

And please do not turn this thread into a personal flamewar

Haunt

yea jus shut up…nice modelling dude…:slight_smile:

Haha, awesome… the only thing I would add is some glowy neon effects… you know how everything in Tron had little neon glowing lines all over it. Would probley have to be added post-render though. Looks cool though :slight_smile:

Oh, and for Trak Wrecka… here is an actual screenshot from the movie…

http://upload.wikimedia.org/wikipedia/en/2/28/Tron_Lightcycles.jpg

oo pretty…5 stars…:wink:

Looks excellent to me. Very close to what I remember.

Edit: After seeing the pic SuBLiMe5891 posted -I would say you pretty much nailed it! Great job, Haunt.

It is before the time of many members here (1982) but I’m surprised so many that are into CGI have never seen it or know anything about it. Tron was a very successful arcade video game too.

There’s some good trivia to be found online, such as:

  • The movie was passed over for an Academy Award nomination for Best Visual Effects because the Academy felt TRON “cheated” by using a computer.

  • At the time, computers could generate static images, but could not automatically put them into motion. Thus, the coordinates for each image, such as a lightcycle, had to be entered for each individual frame. It took 600 coordinates to get 4 seconds of film. Each of these coordinates was entered into the computer by hand by the filmmakers.

Here’s a paragraph from a user comment I found on a movie site (posted 2004). Don’t know these facts myself but the guy seemed to know what he was talking about:

  • Of most obvious interest is the fact that TRON pushed the computer graphics technology of the time to its limits and beyond. And – despite many who have said that its graphics are primitive, they’re confusing resolution with texture-mapping. The truth is, the number of colours displayed and the resolution shown in the computer-generated components in TRON is higher than most desktop displays – even today. To output to film with the level of sharpness and smooth gradients seen in TRON, you’d need at least 24 or 32-bit colour, with a horizontal resolution of approximately 3000 to 4000 pixels. On top of that, it was the first film to use transparency in 3D CGI (the solar-sailor simulation). To my knowledge, texture-mapping didn’t exist in 1982. Fortunately, the lack of texture mapping works well with the stylized look of the film’s ‘world inside the machine.’

Great job, haunt_house!

I knew what it was right away. Tron is a wonderfully stylized movie that has stood the test of time.

For you Tron fans out there, you can build your own costume:

http://www.tronguy.net/TRONcostume/

yeah, SUPERB job…there is no doubt that if you hadn’t told me that you made the first one…I would have thought it was an screen shot! PLEASE PLEASE PLEASE MAKE AN ANIMATION!
P.S. you guys can’t blame trakwreka because he didn’t see the movie; it’s before most of our times including mine…i just got lucky and saw it as a kid hehe!

I’ll do an animation as soon as I discover how to do the cyclesound properly

I don’t like the outline of some edges on the cycles; check the screenshot from the movie. Also, grid lines on the floor are aliased. Other than that, its very close to the original and true to what you set out to achieve and since I like Tron, you just made my day :slight_smile:

Looks great so far. As to improve, this is what I would do:

  1. Lengthen the bikes a little. They look scrunched in on themselves.
  2. Turn on autosmooth and play with the settings alittle to get a better edge on the bikes.
  3. Though it wasn’t profound in the movies, just to test the look, give the yellow and blue material alittle emitting light. I mean just a tad like a setting of 0.05. It will make the material seem less like plastic.
    Just keep tweaking here and there and soon you will have what you want.