This is an adaptation of the wonderful illustrator Wiebke Rauers.
Character design made in Blender 2.79, textures and normals in Zbrush, and final details in Photoshop.
Original concept: http://wiebkerauers.tumblr.com/post/104761275873
awesome stuff. you nailed those shapes!
nice work man
Awesome work
Looks amazing
What a lovely execution, you really nailed it man! I love how you also presented some other shot like wireframe and breakdown. PS how did you can such even edge flow. Is this a sculpt which has been remeshed?
One detail The original art has the rubber duck balancing on his teeth. You seemed to have pierced this unfortunate ducky
The crocodile is as cute as the duck
Hey thank you so much, you can check the complete process here https://www.youtube.com/watch?v=FY7coUUGTnQ&t=4s
Ah great thanks! I did had a feeling zbrush was involved when i saw that wireframe. Nice video!
hello this is insane !!! thanks for the video your workflow is very interisting… see you on ba
This is very cool. This artwork reminds me of my highschool days, when I was playing “Where’s my water ?”
Look great, nice job!
This is so good!!!