I’ve got a moderate amount of very old experience with 3D Studio, but I built animations almost entirely with shape primitives. This is my first experience of mesh editing. I started with a plane, and built this poor bird one extrude at a time, sometimes vertex by vertex. Which is a weirdly addictive process, isn’t it? Anyway, I wanted to get comfortable with the controls, and I wanted to make the most accurate model I could (this isn’t just any chicken, this is a particular chicken).
I have a thousand stupid noob questions, but I’ll start with…are there good techniques to avoid making a ridge or indentation where the mirror modifier meets the mesh?
Okay, well, I was doing THAT wrong. At least, if my ultimate aim was to UV map it. I was trying to model every bump and detail. So when I went to do the mapping, it was all twisted and wadded up, no matter how carefully I tried to mark seams. So! I went back, smoothed over things like the nostril and ear (that’s the wobbly red thing on the side of her head), trying to make a smooth canvas to project an image on.
Not great, but better. That’s a watercolor on the left and a photo on the right.