I’ve got a moderate amount of very old experience with 3D Studio, but I built animations almost entirely with shape primitives. This is my first experience of mesh editing. I started with a plane, and built this poor bird one extrude at a time, sometimes vertex by vertex. Which is a weirdly addictive process, isn’t it? Anyway, I wanted to get comfortable with the controls, and I wanted to make the most accurate model I could (this isn’t just any chicken, this is a particular chicken).
I have a thousand stupid noob questions, but I’ll start with…are there good techniques to avoid making a ridge or indentation where the mirror modifier meets the mesh?
Any overall comments welcome too, of course.