I made a mistake with sculpting a high poly model before UV mapping, help?

I’ve made a big no-no and I’m looking for a quick fix that doesn’t require me to resculpt my model.
My error is that I started to sculpt a high poly model without UV mapping it first (meaning it has no UV maping or UV cutting), and I didn’t realize this until after apply a subsurface modifier and sculpting for a few hours… Now I’m in a bit of a panic that I will have to resculpt this again, any possible fixes?

Why is this a problem for you? A typical workflow doesn’t need to UV unwrap sculpts at all: after sculpting you usually retopo to a lower poly mesh and then unwrap that.

Best wishes,
Matthew