I have a ways to go on understanding how cycles looks at these. I am working on a script for Photoshop and these files were automatically created. Actually this texture is from a current post about UV unwraps. I am using that PBR extreem Addon as an example for my node setup. Hopefully I can figure out how to make this work with the addon so I do not have to manually plug each file in. So far the only way I can think of to do is to fool it and highjack file names. But that is not the right way. I have much to learn about all of this. I studied that cycles manual a year ago - its a bit tough to understand. Then we have this E-cycles. Its supposed to render faster. A pricey addon. I need to do some research on each one of these to find out more how the work and what they do. On these I mimicked examples from known working textures.