Kia ora everybody,
this being my first post and also being rather new to 3d-modelling, apologies in advance if I don’t get the lingo right.
The image is part of a larger model. The basis was something i crudely drew up in F360 and then refined using Blender 2.90.1. The refining went surprisingly well, but on final inspection I discovered this bulge in a formerly rectangular box shaped hollow in the model. This is supposed to house a different print, hence it should preferably be back to it’s original shape.
I tried the usual approach of trawling the web, but most likely due to me not knowing the appropriate keywords, I couldn’t come up with anything helpful.
Select the edge then press s then z then 0 to align them horizontally. Use the transform operator in the N panel to position the edge where you want on the x or y axis.
Now everything should be aligned. In this case, I dont know if the global or local values make any difference.
If you want to flatten a surface, you can also use the “LoopTools” addons that ships with Blender.
Select all the faces you want to flatten then right click:
Repeat steps 3 and 4 above to align them with the rest.
Took me a while to work through all the bulged triangles, but in the end the box is again appropriately box shaped. I had to go through multiple iterations of the process but it worked.
I would delete the part and model it back, but it depends what workflow suits you. Just because iam not confident to make lots of iterations. I would connects the edges to keep exact corner and then connect the rest to the edge.
and this is just the fast way where I didnt care about topology and just pressed F (or alt+F if you really dont care) to filling the space between edges.