Hey, I don’t think that I’ve ever posted here before in “questions and answers”. My uv work is in test phase only for now.
Anyway, I keyframed and uv mapped a 3d test object and would like to know how to remove the uv mapped object mesh and and keep the uv mapping. In most of the other 3d software I do this is easy and I can even do it from a command line. But in Blender I cannot figure out how to copy only the mesh part of the datablock only. Is it possible to do this in Blender? I even thought of using the Python script that copies the mesh from the rigged mesh and only copies the mesh datablock. I’ll try that for now.