I’m rather new to blender, and am currently making a VRChat avatar in Blender using Vroid as its base. (I would ask on the VRChat forums, but I feel like this is a more blender-centered question. )
I have this texture that has some transparent portions that I’d like to get rid of so it doesn’t appear black when I use shaders in Unity, but unfortunately using the Knife tool completely distorts the blendshapes when set to 1.
Here’s what I’m working with. You may have to zoom in, I just made an account for this question specifically.
Yeah, of course! What I did was just within the UV editing mode, I’d get the polygons using the transform tool as close to the pixels as possible, deleting some as well of course. It may still look a bit wonky in unity when exported as FBX, but for most avatars it should be relatively hidden! (Just not so much on mine, heh.)