I need help in the transparency of this object


i’m trying to make a cel shader that can react to light and supports transparent textures. but all it can display is either just black or transparent.

Use the alpha as the factor for the last mix, not as an input to the trans bsdf.

Also not sure what’s the reason for all the channel splitting, but perhaps there’s a good one.

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ay thanks now it worked :]
(the texture is just for experimentation)