What is the frame rate of your game on your computer. I’m using Windows XP and it ran 27 fps. (For some reason my computer is really bad)
I just check out the file, and you have the arm movements off. It should be left foot/right arm forward, right foot/left arm forward.
thanks skullbunny, but I have already fixed that a few post ago, now the animation is aceptable, I´ll update the blend so you can see it.
C-106 Delta, my game runs at an incredible speed of just 3 FPS, blender runs more or less at this velocity too…I`m really needing a new version with windows vista support, I hope it don´t take long
The fixed model and texture are almost finished, I´m having dificulties setting a nice eye globe rotation inside head, because sometimes they pass the head while rotating. But I think if not later, after tomorrow I`ll deliver her for anyone to test.
As for your problems…
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Make sure your objects are not ghosts, and make sure all of the faces in both your char and the walls in face select mode (f key) restitute collisions
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Make sure your using dLoc and dRot instead of Torque and Force. Make sure that all of the transformations are Local (L)
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I’m pretty sure that compression is only for textures, but I can’t be completely sure.
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This one I don’t know about… are you sure that it is in the right shading? Ex. Shaded, Textured, Solid. I" think if you want dynamic lighting then probably shaded or Textured would work best, anything other than that I really cant help you with much.
Hope this helped!!!
As for your problems…
- Make sure your objects are not ghosts, and make sure all of the faces in both your char and the walls in face select mode (f key) restitute collisions
- Make sure your using dLoc and dRot instead of Torque and Force. Make sure that all of the transformations are Local (L)
- I’m pretty sure that compression is only for textures, but I can’t be completely sure.
- This one I don’t know about… are you sure that it is in the right shading? Ex. Shaded, Textured, Solid. I" think if you want dynamic lighting then probably shaded or Textured would work best, anything other than that I really cant help you with much.
Hope this helped!!!
We already solved all these problems days ago, but thanks for helping.
Sorry for keeping you waiting, here is a update, still working on the textures thought, the face is roudier, and the eyes movement is better(but still need improvement), and the skirt texture is more or less fixed.I have forgotten about the shadow till now…In the next update I`ll add it.
I discovered which windows vista sound system screwed my game midis, some musics have lost all the sounds, others have been changed somehow…I´ll still try to convert them to MP3, hope blender supports it.
And please don´t forget about my later question about loading other blend, setting it as current scene, and storing it for later use by the game
Done,added a simple shadow to the charater and an experimental interface(only the graphical part still), is it how I should proceed with a interface in a 3D game?
Started the ammo,medkit and handgun experimentation,and added some animations(which need to be fixed), I will change the image size from 512 to 256, because the test file is getting really big(for my standards), 3,11mb. It should return to the 1,xxmb after that.
C_106 Delta, if you already want to work on it, I was thinking about a area sensor for the itens, after the player press X, the taking item animation would play( depending of the height) and the item would be destroyed. If that was a medkit, it would add 34 points to the health bar, If it was an ammo, it would add a 12 to the ammo value. Don´t use the handgun yet, I have to fix it.
(1) For your question on saving full levels, yes you can. Here is a tutoral: http://www.fortunecity.com/skyscraper/true/947/HTMLobj-77/BlenderSaveloc.zip
(2) For your question on loading different levels, yes you can load different levels by changing the “scene”. As far as it goes for loading levels from different games or files, I’m not sure. I have never loaded a level from a file, but I have heard of people who have done it.
(3) If you would want to get the height of an object that is local to you character, this is what you must do (this is only one way without using python).
First, create and “empty” object by add>>>empty.
Next, link the empty to your character. N>>>par>>>(type)object name
Next, add a ray senser to the empty. Depending on your programing, link the ray senser to your main object.
Last, Shift+D will duplicate the empty. Make about 4 or 5 empty objects (move them only on the Z axis). And now your character can determine height.
I see…I´ll try do do this. Updated the blend, now it has just 978kb.I will make a simple menu like blendezo tutorial says, one switch to open a door from where the training enemy would emerge and some tests.
I´ll try the bullet system for the handgun later
C_106 Delta,it´s strange…your link only direct me to an empty page with only a fortunecity logo. It´s a shame, I really need this knowledge
I don’t know why it did that, but I will try to make a tutoral soon if I get some more free time. (Not just do I have to work on homework, but I also have 6 other blender projects I am working on. On top of that, I get an average of 8 hours a week to work on my computer).
:eek: 8 projects? I was thinking about your workload too, since I saw you supporting another game project which I can´t remember the name now.I too have my activities, like swimming, gymnastics, day(sometimes afternoon too) classes at scholl,Spanish, and at the end of year the fearsome scholl last test, to enter the university . I know how you fell, don´t worry about my project if you´re busy 
hi, compression compresses the entire .blender file into a zip of some sort, this applies to everything within the blender file, textures(if they are packed), geometries, even python scripts.
I strongly suggest you use this function, there is practically no downside to it (except for the longer saving time) and does reduce the sizze of the file by a lot.
I will still try my best to work on your game. Besides your game, I am working franticly on the “monkey game project” and my game “Sonic Action”.
I will try to set aside time every week to work on your game.
Thanks for helping me out in this project 
mpan-3, thanks by the tip, I stopped to use it because someone said it wasn´t good, some posts ago. But now no more!
The effects of the blender compression are cumulative with WinRar compression?
Could someone help me with two problems? Look the blend file and you will see which the camera zoom for the menu is the same for the test scenario, and I don´t want this, these are different cameras, and I would like one zoom value for each…
import Rasterizer
Rasterizer.showmouse(1)
Note that the script to import mouse( exemplyfied by blendezo) isn´t working… maybe it´s because the tutorial is old? I don´t know, but how I fix this problem? I need the mouse to click at buttons 
You have a small m in mouse. It should be capital M.
import Rasterizer
Rasterizer.showMouse(1)
Nice! It´s working now
thanks cthames,but about the camera problem, what should I do? The charater should ocuppy only 1/3 of the screen (x and y), but if I change the screen so, the menu camera shrink a lot the menu,which turns into an small square. The opposite is true too…strange, maybe it´s related to active camera?