Unfortunately no. This is because you want to see multiple renders of the same mesh.
I think there are tricks to reduce the impact on render.
Examples:
- The copies can be with less details. I guess they should look blured anyway. Less details should not be that much visible.
- If the camera angle does not change you can render the object to a texture and show the copy as plane with this texture.
- If the object has uniform colors alon the motion path you can fake the trail see Object trail