I’m trying to use one image as a UV texture map on more than one face of an object.
Does anyone know how to help me?
In the UV Image Editor’s header click the lock icon to see the mapping in realtime in the 3D viewport while placing your UV Faces.
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I don’t think it’s working.:((I barely know a thing about blender:o)
silly question but have you unwrapped your uv’s?
In case you don’t know how to do what HD Render Man is talking about, hit [A] to select all (while in UV Face Select Mode) then hit [U] to unwrap.