Okay, so here is my problem.
I have made this mech, that has multiple Objects, and I wanted to give the mech bones and animate the mech.
I first tried it with the conventional method, just making some bones with extruding and anything, but it didnt really turned out how I wanted to, so I had the not so genius idea to just make a lot of seperated bones with seperate Armatures and parent them.
The animation works and everything, but I have to import this mech with more animations later in Unity… and now I just have a lot of Armatures, and a lot of small animations, and it’s really inconvenient, and doesn’t work at all.
So this is what it looks like right now:
And I just tried to join all the bones, but then it looks like this:
So how can I make this into just one, normal Armature? Can the bones be connected in any way?
I just hope that I don’t have to make the whole rigging again.
Thanks in advance for your answers!