My daily workflow: Walk to my desk, open PC, open Blender, use Blender, Blender doesn’t allow me to get anything done, close PC. Look for help online while I contemplate my existence.
Ask me to design a character from scratch and have it rigged and ready to animate in Blender, make any kind of prop. Never had any problems, at least a much lower percentage of bugs causing errors but never as frequent as this.
Got another bug again last night, this time the Shape key value didn’t want to keyframe, Blender is just unusable, it’s not parabole, and it takes me all day to find a bug and the rest of the day is to recover.
I rendered zero frames for the whole month.
The solution was: Select everything from my scene copy and paste it to a new Blender file. Now shape keys can be keyframed again.
I found a way to keep me from crying in agony from mental torture.
I decided to search for something else to animate my 3D characters with.
I learned 3D using Maya, but I don’t have the… how many thousands?
iClone, I used it before and a massive bug involving keyframes adding and disappearing was a massive bug and all I could do is twittle my thumbs as I was dependent on the software to work on the project. Importing characters and adding your own assets is intentionally clunky as it’s meant for those who wants to buy assets like stuff from DAZ studio and mocaps.
Unreal is designed for ultra realistic scenery and designed to be used online at all times. Seems daunting.
Akeytsu looks like a slick workflow but haven’t tried it yet.
Unity might have some potential. It’s meant to make games with but also cutscenes which would do nicely.