It’s been a while since I posted something here on the forum.
I’ve been using Blender for a while now, since version 2.79, I used a lot of addons like F-Spy, Pixar’s RenderMan, MoonRay (DreamWorks Animation), Pose Library, Rigify, Mixamo, Blender GIS, Perspective Plotter, PSD Layers, BlenderKit. But since version 4.0 all these addons no longer work and after reinstall and reboot the addons still remain missing.
Does anyone know a fix for all these addons? I worked a lot with F-Spy in particular! Although I mapped everything correctly, but in Blender it always ended upside down when importing, while Z-Up was always set.
Unfortunately, I was never able to solve that problem.
I hope someone can help me with these fixes? I’d rather not go back to 2.93LTS, everything worked best there, because the Compositor now works well in 4.3 and Light Linking. (officially I started in Cinema 4D years ago in R17, light linking was already there and I missed it in Blender for years) so I don’t want to miss that anymore.
Thanks again, Fspy standalone works fine, only which ZIP should I use for the addon in Blender 4.3?
Or is it this complete ZIP file that I need to install in Blender?
Once you have the .zip file for the Blender Importer version 1.0.3 ( I just used the latest release, for Windows…
In the Blender Preferences > Addons > click the Down arrow and select Install from Disk. Then navigate to the .zip you have ( once you click install from disk ) it should open up and show in the preferences window as active… If it doesn’t then it is a problem on your computer.
I just installed it in Blender 4.3.3, and I saved the test file from F-Spy… I used Blender in the 3d viewport, select > File > Import > F-Spy…
It’s a problem that can happen sometimes, but the solution is simple.
From the blender, place the 3D Cursor at 0.0.0 coordinates and rotate the camera around the 3D Cursor.
I’m not an English speaker, so I can’t convey the meaning well.
Please refer to the video below.
It is well organized about the Fspy work method.
I didn’t know that to make Fspy work properly you had to switch so much between Blender and Fspy and with focal lengths. But suppose you get a picture or something from the internet then you literally have to guess everything, to not end up with the camera upside down like I did.
The man explains it well, but after 20 min I was already lost with too much information and more questions than before. I just wanted to know how it is possible that I always execute the same problem, with -X, -Y and my camera upside down?
As explained above, camera orientation flipping is not such an important issue.
It’s a problem that can be easily fixed.
The important thing is whether the camera is extracted.
In addition, the images found on the Internet are likely to be processed.
In this case, accurate information extraction is not possible.
The easiest option is to rotate the camera 180 degrees over the Y axis.
But then you run into the problem that the world Axis is no longer correct compared to the other models etc even if you rotate the camera over the Y axis with the 3D cursor, as you indicated?