I, Prometheus

Hi, everyone! It’s been a while since I last posted here :slightly_smiling_face:

Hopefully a few of you still remember me.

I recent found myself back in Blender, using both 4.0 and 2.78.

I wanted to revisit an earlier project of mine and then take it to where I wanted to back then in 2006.

Here is my older Prometheus render, something much simple which I still very much like:

The “revised” project became it’s own, as it moved away from the abstract qualities of the 2006 project.

I now consider them two separate projects.

Here are some 3d views of the 2025 project in the Blender 2.78 interface:


I still love how capable Blender 2.78’s internal renderer + compositing nodes are.

The only “post” work I did for this image in GIMP was to add the border and text.

I hope you enjoy it.

I got married in 2022, and I’ve been very busy finally getting my poetry out into the world in book-length forms.

As some of you may remember, I’ve been writing poetry for the longest time, since the 1980s. I had promised my mom (who passed away in 2020) that I was going to get my writings out in the world, and that finally has happened.

You can visit my website to learn more about my poetry:

I’ve been checking in on BlenderArtists and Blender’s development over the years, and I’m so very happy to see the community thriving with such incredible talent.

Blender is incredible and will always be so.

Blender forever! :blender_logo_64_png: :sunglasses:

Robert

(RobertT on BlenderArtists)
(Robert J. Tiess)

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Long time no see :slight_smile:

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Yes, it’s been a while! Hope all’s well!

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Waiting for your weekend challenge non competing entries again

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LOL, hi, 3dnotguru! And there is something I submitted in the latest WC…

I honestly did not know if you simply moved on from Blender or you expressed frustration with the community, but it is good to see old faces returning, especially those who played an instrumental role in showing what Blender even in the earlier days was capable of in the right hands.

Considering the way you have done a lot of your work in the past, it will be very interesting to see what you will use Geometry Nodes for. The work in and of itself remains good as always, but I do believe that Blender will allow you to do so much more now.

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Hi, Ace_Dragon!

I don’t think I could ever move on from Blender. It’s been a big part of my life and an important tool for artistic expression.

And, as for our community, I have nothing but love, respect, and gratitude for everyone here, including the artists and all the developers who keep Blender going amazingly.

I was just catching up with Blender 4.0 when I noticed Blender 5.0 was released. So many updates and new capabilities!

It’s as good a time as ever to be a Blenderhead!

:smiley:

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Superbly done man! :clap: :slightly_smiling_face:

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Thank you!

I find it so original and so well done.
Really great work!

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Thank you, vectorian!

I featured you on BlenderNation, have a great weekend!

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Great to see something from you. It’s been a while and I was worried.

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Nicely done Robert!
It would be much appreciated if share some of the workflow please.

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You’re on the featured row! :+1:

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@bartv thank you for the feature! I’m grateful!!

@deltaray thanks! I’ve been very busy, but I’ll never forget my Blender roots.

@yeganegi thanks so much! Basically it’s vert editing, facial extrusions, proportional editing, and all that a thousand times over :smile:

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Hi Robert, I remember you very well and I always found your work pretty inspiring !

It’s super cool to see you around and I’m quite curious about how you’d use new tools in blender in the way you did back then ! There is so much new stuff between geometry node, shaders, compositor that you’ll probably have a blast exploring current blender !

Anyway, welcome back to B.A. ! And I’m looking forward to see new stuff from you !