I was watching the blender conference introduction video - more specifically, the part where Ton went over the pending goals and explained (very generally) what new projects the foundation was currently working on.
What I really found interesting were his statements on Apricot:
http://video.google.com/videoplay?docid=-6380481124722565797#13m22s
So there you have it. No effort to work on the internal engine, for the reasons we all already knew, and which Ton just mentioned (insufficient development power).
I don’t know about you guys, but I’v always considered the Apricot project to be the “nail in the coffin” for the BGE, and now hearing Ton himself spell out the bleak situation that the internal engine is in…it feels official.
Hopefully, ditching the integrated engine for this new CS-based “pipeline” (what I think is happening here when all is said and done) will be worth it in the long run. It certainly seems like a logical step at this point, if nothing else.
Your opinions on this matter? - feel free to chime in.