Hi guys, I’m new here but I have been practising with Blender for some months, so I guess I’m ready to ask some questions .
Well I came across with an issue related to the NLA Editor, I guess it could be interesting posting here about it (although people didn’t pay attention to me in other forums ). Well I’ll get to the point.
I was doing a walkcycle animation for a character. To do that, I created an Action and inserted some keys for a few bones in the leg (two “IKFoot”, two “Toes” and “IKHips”). When done, I noticed that the legs twisted weirdly in the middle of the animation, and to solve that I needed to rotate a bit the upper leg bones. Eventually I got a nice movement and it was played correctly in the NLA Editor.
Then, I decided to turn the Action into a strip (C key). When I played the new strip, I noticed that the legs were twisting weirdly again, as if there were no applied rotation on the upper legs!! In fact, I went back to the Action window and noticed that the rotation was cleared of the action itself.
Later, I found how to solve that: I had to include a key for the two rotated upper leg bones. One single key was enough to fix the problem (I put it at the first frame of the animation), and the strip created from this action worked correctly. Another solution was to bake the action, because it takes all the bones into account.
Well, that’s it. I think it’s not very nice that a well configured action turns into a bad strip, or is it? Couldn’t be considered that as a bug? What do you think?