I want a CD full of 3D Blender Animal + Other 3D Modelss

I think you are missing the point of this web site. This is an artists forum, with some programmers turned artists thrown in for good measure, but is essentially about improving our ability to create art. There are some good models available here, but you’ll have to spend some time finding them, read the threads, look around. There are even model repositories, already doing what you say you want.

So where is your parrot? Or your frog? Or one of the human cartoon characters you’ve put together? There’s an expression the Americans use: put up or shut up.

Why the hell would anyone take the extra time to write up a tutorial on a model they built, make thumbnails, package it up in a pretty little zip file, and even include their email address so you can pester them with questions if you don’t understand the tutorial… I suppose (why have a tutorial for just a mesh with textures?) you’d want those models rigged, with lip-synch shape keys and set of animator-friendly controls along with a library of pre-set actions like walk cycles, too.

Are you even reading the responses to your posts? You don’t seem to be responding to them in any substantive way. If you want to convince this crowd to give you a shortcut to fame and fortune you are going to have to come up with a pretty damn persuasive response to Myke and others who have said the same thing.

You say you want to animate fables? Well. You have a cute parrot. You have some very colorful frogs. Get busy. Read Aesop. Read the Panchatantra. Use your creativity to fit the stories to the characters you’ve already got. We look forward to seeing your efforts in the Works in Progress forum, but we are not holding our breath while waiting.

 Is this your way of getting free models.  It sounds like you want someone else to start a thread and get people to make models for YOUR benefit.

 Give us some respect will you.  And what would WE get out of it

A couple of things kkrawal, which I hope you will take as constructive criticism.

  1. While the concept is an interesting one, and has been done elsewhere, as Kagtor found, there are problems with it, including copyright issues.
  2. This is a almost entirely a contributing community - as was suggested, you should probably contribute something FIRST, before requesting people do that. This action appears arrogant and demanding to most people. Especially when you do not appear to respond to other suggestions. Be careful to listen or you will find yourself ignored, in a fight or banned.
  3. As previously stated, this is also an artistic community that is mostly about “learning, and doing it yourself”. There are some professionals and many talented amateurs.

Now… well, I looked at your website. There is nothing wrong with being a new user and posting your work for review and criticisms - that’s the main reason this particular website exists, to help people develop their skills.

I hope you don’t think I’m trying to be mean, but I have to tell you: frankly, it is painfully obvious you are completely new to graphics, 2d and 3d, and animation. You have learned the basics of animation, and possibly simple modelling - although it sounded like you haven’t done that nor texturing, yet. If you posted some of your work for suggestions it would be a great idea, and if you took the suggestions to heart, it would earn you some respect.

However, coming in with a statement that you plan on selling that quality of animation is silly. That is basically impossible.
Perhaps 5 years ago, it might have been a possibility some places but today, unless you have a fantastic script and gave it away to somebody desperate for any content besides public service announcements - forget it.
You need to become a competent artist first - everybody starts out at the same point and some get better than others. So far though, you have only roughly animated a few very plain models.

If you don’t mind simply composing pictures using someone else’s models, stick with the Daz, etc stuff. There’s plenty of cheap or free samples, some of which are quite nice. You may even be able to sell some of it, somewhere, if that is your only goal. But you still need to learn a lot more.

If you want to work as an artist though, you’ll need to learn how to do more. Blender can be (one of) your good tools if that is your goal. You can do good artwork with Daz tools but Blender can too.

South Park. Furry Tree Friends. Maybe somebody just made a ton of money producing a really cheesy animation series for an Indian cable network and everybody wants in on the act. I don’t watch much television and haven’t seen any Indian shows so I really wouldn’t know. Just sayin’, ya know? You make a good point about the script and the potential customers, too.

Wow, I’m stunnend by the above comments - you guys sum up what I was thinking yet didn’t have the courage to write down, especially since I’m only a little amateur myself and have no real knowledge of the real business of the industry.

So, I’m sorry for the quite useless post but I just wanted to show of my agreement with the aforementionend statements.
kkrawal, you definitely shouldn’t take anything here too personal, it was quite obvious that you were a new user and therefore probably did not know how it really goes here. But you might think about some of the things and change your plans and ideas.

If you want to start such a model-shareing project, don’t be discouraged, try it - you’ll get much support here. Just don’t expect it too be as easy as you thought…

Ok. Its possible. Just not likely.

I’m also trying hard to be nice, diplomatic and not hurt feelings, if not just to be nice, then because newbies need to feel a measure of success in order to progress… I’m trying to help him be realistic though, considering the current portfolio, you know?

Cartoons are a bit different thing than 3d - a style difference. Donno about the Furry guys you mentioned. The early Veggie stuff was very simple, but that’s probably at least 5 years old now. But their scripts were simple, great voices and characterization. Pro work other than the 3d was simplistic… but the animation itself was dead on. Their scripts were dead-on too. There were no characters floating through the air in moon-like gravity, unless they were in space.

K just needs to learn his craft before expecting to sell.

5 Years ago, I was starting to use Blender, Bryce, Poser, etc. I did similar stuff, as did most of the other people here when raw newbies. I still haven’t even tried to sell anything, but that’s just me and my busy schedule leading to a lack of finishing projects. Or lack of personality & talent :stuck_out_tongue:

So if you have a killer script K, go for it. But in the meantime, read a lot about cartooning and animation and do a lot more exercises, okay?

arg. double posted somehow, sorry

I got a big list of Free Models
http://freebackend.daz3d.com/free_weekly/detail.php
I am trying to downlaod and then convert it into OBJ and then run thrugh blender.
See… Trying

I totally agree: not likely at all. And there’s a whole page of posts before this page of nice and diplomatic and it seemed like everyone was talking to a wall. It’s just that within, what? a week or so, both marlopax and kkrawal show up here, both from India, both apparently looking for something for nothing… Remember after Blair Witch Project came out? Everybody and their uncle was running around with portable video cameras trying to cash in by producing the next Blair Witch on the cheap? I thought it might be a similar phenomenon based on some Indian animation that appeared as if it would be easy to do: cheesy, low production values, poor sound. Whatever. I just wasn’t feeling very diplomatic toward someone who showed up here saying gimme gimme gimme. No offence intended, kkrawal.

kkrawal: Daz models come as .obj files and Blender imports them as Wavefront type files. Have fun with your free models.

dgebel: the furry guys are niche marketing: a web based flash animation gone straight to DVD sales with plush toys, mouse pads and t-shirts on the side. The style is south park in the woods…on speed. Totally manic. Hilarious when your in the mood for that kind of stuff.

K if you cant even be (bothered to / have the ability to) make your own animals, how are you planning to do all the scenery and props?

Im also starting to wonder how old you are…Im in a project animation with a group of friends, If we were ever going to go commercial and we didnt do alll the modeling then it leads up to the question whether or not the work is yours.

say you get a slot on tv, scroll past a possible amazing annimation and get to the credits, although with some models you can use them freely, I believe that I am right in saying that you must credit every single person who made the model.

as in if you cant model your own and you discredit everyone, your digging yourself a hole.

Orinoco wrote:

So where is your parrot? Or your frog? Or one of the human cartoon characters you’ve put together? There’s an expression the Americans use: put up or shut up.

Why the hell would anyone take the extra time to write up a tutorial on a model they built, make thumbnails, package it up in a pretty little zip file, and even include their email address so you can pester them with questions if you don’t understand the tutorial… I suppose (why have a tutorial for just a mesh with textures?) you’d want those models rigged, with lip-synch shape keys and set of animator-friendly controls along with a library of pre-set actions like walk cycles, too.

Mandoragon writes:

K if you cant even be (bothered to / have the ability to) make your own animals, how are you planning to do all the scenery and props?

Im also starting to wonder how old you are…Im in a project animation with a group of friends, If we were ever going to go commercial and we didnt do alll the modeling then it leads up to the question whether or not the work is yours.

say you get a slot on tv, scroll past a possible amazing annimation and get to the credits, although with some models you can use them freely, I believe that I am right in saying that you must credit every single person who made the model.

as in if you cant model your own and you discredit everyone, your digging yourself a hole.

While one could say that the thread starter’s “gimme” attitude might not be in the spirit of free software and the GPL, I would suggest that these two responses are even further away from it. Couldn’t one just as easily insert the word “software” for “model” and have philosophies contrary to the spirit of blender itself?

What if we could find a model of Ludwig or Mancandy quality that itself were GPL’ed? Just think of what you could say when you walk into the TV studio: “I picked up this software two weeks ago and made this animation. The source for the models? They’re GPL. The studios would melt with awe.

http://www.computerarts.co.uk/about_us/latest_issue/stop_press

See the section under:
August 2006
Extra files for the Steps to Success tutorials

I would have to assume that these files would be covered under the same CC license as the movie itself.
(FWIW, I gave $ to the orange project; I spent cash on a paper copy + CD of 3D World magazine; but I’m quite happy at having a free, expertly-rigged model with tutorials all neatly put into a zip file. Ain’t these blender folks great!

I suspect the studios would be more inclined to say something like, “Then what do we need you for?”

While you make an interesting point, I believe the spirit of free software has to do with the work tools rather than the work product. I have no problem sharing knowledge with fellow artists, I currently have two tutorials posted in the Tutorial Forum, and plans for another. And I understand that sometimes the best way to teach how something is done is to release an example of it done well.

But just because an art studio offers free canvas, free paint, free studio space, and free art lessons, doesn’t mean someone should be able to walk off with someone else’s art, especially when there is every indication that that person intends to sell the art as if it were his own. Not even GPL allows that.

What if we could find a model of Ludwig or Mancandy quality that itself were GPL’ed? Just think of what you could say when you walk into the TV studio: “I picked up this software two weeks ago and made this animation. The source for the models? They’re GPL.” The studios would melt with awe.

Elephants Dream is exactly this. If you download the “source” files you can make your own Elephants Dream animation, change it, whatever. It’s very analogous to open source software.

If you modify Elephants Dream to make Proog and Emo do a polka together, walk into a TV studio and say “I made this in two weeks”, you’re a liar, simple as that, just as much as if you credited yourself for writing the Linux kernel. Also, with Creative Commons software as well as open source software, certain restrictions are put on the uses you can make of other people’s work. Almost every artist or programmer who has ever walked the face of the earth wants (at minimum) personal credit when he or she does something worthwhile.

Basing a project on freely available material means that a very, very heavy burden rests on the value you add. Some creativity has to go into a project at some point or it’s going to be totally worthless. Having freely donated, non professional CG models acting out Aesop fables is not a ready-for-prime-time concept.

Having freely donated, non professional CG models acting out Aesop fables is not a ready-for-prime-time concept.
Have you ever seen the cartoon “Diego”? The cheeziest of 2D, with glaringly obvious re-use of material episode to episode, even within the episode, can merit one a full line of action figures. And how do you know you’re not talking to a George Lucas, Jr. (strike that, think of someone with talent:) ).

Again, if the TV studio hears its GPL’ed models, are they any closer to making the TV show? The value add would be in the artistic creation with the model, just as much as it would be in the skilled use of the software coded by someone else. I still think we’re getting a brick-and-mortar approach to artistry here. Think of what free-as-in-beer could do for yourself and your peers.

And how do you know you’re not talking to a George Lucas, Jr. (strike that, think of someone with talent

I dunno. Call it a hunch.

Did you try turbosquid? 3DS models seem to import into blender pretty well. There are some free ones there but others are pay.

No, haven’t seen Diego, but I’ve seen plenty of other cheezy animation that had something else going for it. If free-as-in-beer (and we are talking art, here, not the tools to make or learn art) could do something for me and my peers, well, I think your going to have to spell this one out for me, because I’m not sure I get what you’re driving at. If free-as-in-beer was viable, where are the free Daz models acting out soap operas among free Daz props on a free Bryce landscape? Oh, yeah. Mimic still isn’t free: they wouldn’t be able to talk. Oh well.

The other problem is that any other models made by other people will or may not be suited to your tastes, then only way round that would be intensive modifying (which making the model yourself with your ideas will pretty much save you time)

We need to admit though, that there’s a lot of people doing exactly what kkrawal said - there’s a big enough market to spawn hundreds of companies selling texture materials, models, sounds and even some animation presets for those who can’t or don’t have the time to do it themselves.

Its not like every 3D artist in the industry does EVERYTHING by themselves after all, specialized teams are involved. Very small teams often mean purchases, especially if it is more of a commerical purpose, eg, a small business wants a flashy commerical. Purchasing a few models for a few dozen bucks is far cheaper than having someone do it by the hour.

I think everybody has reacted to the the concept of him selling Blender animations from free models or even, as he specified in his 2nd post, from a commerically purchased, royalty-free models. Kkrawal is self-admittedly new to the field and to Blender and the community culture, and without western English as his first language, he seemed to be ignoring the ‘sage advice’ being given to me - be realistic about your chances and more annoyingly, he mostly ignored what amounted to, “Well son, 'round here, we like do it all ourselves. sniff.” Except when we don’t.

On the other hand, how much would get done if we listened to “can’t do that” - like a free Blender.

Plus, how many times have professional artists been celebrated around here and “Blender used commercially been trumpeted”? He may be new and slightly obnoxious and unrealistic, but he is, or was at least, enthusiastic about doing something with Blender, and is probably thinking he got a bit dumped on. The models he said he did weren’t bad, they just weren’t the “quality” that he wants to make movies. And you can’t fault him for wanting to do some animation work and earn some money, paying for whatever isn’t free. That may not be “art” but it is realistic to earn some money in 3D. Not everyone can afford to do this as a hobby, even if the software is free.

If you think about it, the Blender store was selling CDs with models, textures, etc, and a lot of 3D programs have sites with free models. Daz and Renderosity that have specific free model locations where people actually post their free models, many allowed for commercial use. It may not be high art, but does it have to be, in order to validate Blender’s existance?

It really isn’t a totally stupid idea, although Kator has run into the inherent risk with amateurs and wannabes of course. He DID start this thread asking about the subject, and was floating the idea of a specific free model thread before doing so, probably to see if everyone was more receptive to that idea than they had been to his previous question. Not everyone just goes ahead and starts something before finding out if people will like it.

The Blender community tries to be democratic not elitist, so just because someone knows they can’t do it all themselves, is a bit annoying and doesn’t understand the community yet, we don’t need to react that strongly to an idea that has already been done by a long-time community member.