if the object were a simple shape, you could turn off âcast shadowsâ on it⊠but unfortunately, i donât think it would shade itself (which you do want, iâm gathering).
testing it with a simple cube and plane on 3.6.4, using emission on the plane worked, and didnât affect my cube, but then, itâs a simple cube.
honestly, iâd probably do that in composition⊠one render of just the plane with no stool combined with a render of the stool with cryptomatte to insert it into the scene without itâs shadow (the original plane)
hopefully someone will be along shortly to be of better help than i.
Blender 4.0 is in Beta. Not yet released. It is an experimental build. You can download it here:
Itâs not meant to be used for production work but since you need that feature. You can try it. Make a copy of your original Blender file and open in 4.0, just to avoid any problems. Also do not save over your original Blender 3.6 file.
Backup your Blender file too. I think I read somewhere about Blender 4.0 being incompartible with Blender previous versions.
mebbe this might work? you want the reflection from the plane, which is just âbounced lighting,â in that grey colorâŠ
what if you remove the plane (just hide it), and add another light, in that same color as the plane, from a lower angle so it âshinesâ up at the chair, from the same direction the bounced light would have come from? much dimmer than the original light, of course.