How can I get a Z depth map in Blender? When I connect the Z pass to the image Viewer Output I always get a completelywhite image. I’m using 2.63 . I’ve tried using the Depth of field option on the camera. The depth of field with the defocus node works with the Z-depth. But it doesn’t show when I try to output it as an image. Can anyone help?
Render at 3 times the wanted size, blur just slightly & scale it down to output size. At least this is what I’ve done in MentalRay having the same issue. Depthmaps are always aliased.