I want to fix the upper and lower axes of the work using parts and force fields

I want to make flying objects flying in spirals, but the direction of flight is correct, but as it tilts left and right, the flying object turns upside down.
Is there a way to spiral up while fixing the vertical axis of this?

Provide you file, so, the community could look into the scene settings.

I am sharing the test file that I am working on

Thanks for the tips

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Maybe, playing with these settings will help you achieve what you want:
fly

Thank you for your help.
But this is not what I want.
I want to make the red color of an object always look up on the Z axis.
But as the object rotates up, the blue is looking up on the z-axis.

Maybe it’s possible to limit rotation to in-plane with Geometry Nodes, but I don’t know how to get origin locations for particle instances. Try asking that in a new thread.

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@epfflepffl, check this solution in another topic. I believe, it should help you.

Thank you.
But the scene that I want isn’t coming out
I don’t know GN well to apply GN.
But I’ll try more.

@epfflepffl, is this what you want?

test_sample_mod.blend (2.1 MB)

Yes! That’s right. It’s almost close.
But it seems to rotate only on one axis.
I think it’s only moving on the Y axis
I’ll do some more research from here.
Thank you.