I want to just render the shadow of the dial. I am currently trying “holdout” but its cutting a hole in the whole render, including the brushed metal plate under it. This is how it looks when rendered:
How do I get the brushed metal background to still appear, and keep the dial shadow ?
(As well as “holdout” I also tried these shader nodes)
It looks like it is working properly, (Is that red bit a separate object from the rest of the dial?) just that there’s still a deep shadow where the dial is, because there’s still technically no light there. If you want light in that area, maybe a proxy? Instead of this: