Hello, i wlould like a Blender addon that converts a ShapeKey to a VertexGroup.
This seems like a crazy idea and impossible to fathom, but, what i need is to compare the original shape with the shapekey, and map the differences in vertex location to a value between 0.0 and 1.0, in other words, th vertex that moves farthest away from it’s original position, will have a value of 1.0, and all the vertices that stay in place, will have a value of 0.0.
All the other vertices that moved will have a value between these two, generating then, a vertex group.
However, i have no knowledge whatsoever in coding, and it just blows my mind, i can’t really understand how coding works, even if i try the hardest i can, it just doesn’t make sense to me, sometime i will learn though.
So, i would like to ask if someone can make this addon for me.