Iceberg

Hello everyone, i tried my hand at an ice landscape. i had to experiment a lot with the materials. but I think it worked out quite well after all. In retrospect, I would do a few things differently. But that’s why I did it :slight_smile:

final resolution: 2400x3200
(not the max uploaded here)
2800 samples
round about 6h rendering time.
denoised with ecycles.

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Its awesome :star_struck:

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thank you very much :slight_smile:

It’s beatifull. Love the colours and the ice shader. Also thanks for the breakdown video!

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Thank you so much! yes, i record the videos on the side, if it goes well i can show them.

I featured you on BlenderNation, have a great weekend!

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nice bart, thank you :slight_smile:

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You’re on the #featured row! :+1:

Hello,

super cool looking!
Can you share screen with Ice shader to see what is used to achieve this result.
Thanks!

thanks bart :relaxed: :relaxed: nice weekend

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overall:

transmission:

transmission roughness (nearly the same)

color:

bump:

displacment/height:

basicly it is only a mix between noise and a few images:

I’m not sure if this will help you now. but actually quite simple. it is also important that subsurface scattering is activated.

5 Likes

You call this ‘try your hand’ ? wow
It’s kinda frustrating as when i try my hand, things more look like this:
hand

Your work is really awesome !!!

Thanks for the eye pleasure and happy blending :slight_smile:

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Very nice, and thanks for shader breakdown. Ugh, render time are … big. What is machine spec ?
PS. do not get me wrong, but water look no so good. It’s not bad per se, but ice and snow around look much better.

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I could have rendered it faster, but if I render overnight anyway, I can add the extra time to get the last noise in the subsurface out. So I didn’t care if it was 2h or 8h.

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Very nice, is it possible to post the full length video ? It would be nice!