Idle animation chops after it restarts

I am trying to animate my character for a unity game. I have made the animation I want for him to make while he is idle, but when it plays on a loop,it makes a sort of a “chop” when it restarts. I have already copied the first frame at the last one. Everything moves smooth, just not when it restarts. On youtube I have seen videos of peoples animation loops smooth and not choppy when the cycle restarts. Any suggestions?

If your idle animation in the game engine is 30 frames for example, and both the start and end frames are the same try setting the end animation frame to 29 that should give you a smooth cycle ie it wont have a slight pause.

Sory for taking a while to get back. I have been really busy. Your advice worked!

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cool glad it was helpfull