IES Texture for Point Lights - Observation

Hello Everyone,

Just an observation if you happen to be testing and struggling with IES textures using Cycles in 2.8.
The default point light created with the factory settings has a rotation. While this isn’t a problem when used as a point light, it can be a problem when you use an IES texture.

Ies textures do not appear to have the same effect on other light types - spot or mesh - the result is different than without IES texture, but does not look much like point lamps with IES texture.

If you plan on using Cycles and IES lights, consider setting the following options to help make your life a little easier:

Sorry can you elaborate and give some examples

thanks
happy bl

The whole point of this was just to let everyone know that while rotation doesn’t matter for a point light, it does matter if you intend to use IES texture in cycles.

Also, when you add a point light, the rotations are set to 0,0,0 just like when adding any other object. However, for some reason, the default scene includes a point light that does have rotations:

So, as an example, I duplicated the the default point light - renders as follows - no surprise:

Now, I add an IES texture to the lamp on the left - not what I would expect:

Now I set the rotation for x, y and z to 0 - and I do get the results I would expect:

The main problem with point lights is that if they do get rotated - intentionally or by accident, there is no way to tell at a glance - you would have to select the lamp and look at the object panel to see what the rotations are. If you plan on using IES textures on point lamps, I think it is a good idea to toggle on bounds and cone as shown in the original post, so you can see if the lamp has been rotated and what direction it is pointing.

Maybe the point llamp shouldnt have rotation properties ???

if you are using unsymmetrical fixture yes this is to be expected for IES lamps

if you want to see angle change from point to Spot light and check the angle!

happy bl

Technically speaking a point light is symmetrical and does not have angle
unless the fixture is unsymmetrical !

and even for other type of lamps
it is more the fixture / refractor that change the symmetry

happy bl