How would this be done?
I need to fill a volume with points and instance these confetti/tinsil things inside that volume.
I don’t want any poking through the other mesh making it more obvious that it’s a 3d render.
I’m thinking if any point of the confetti mesh is inside another mesh, then kill that entire mesh island instead of the slower operation of doing an exact boolean cut. Besides, boolean would erase the parts of the confetti that go inside the other mesh and leave behind the parts that poke out through the other side. I’d have to make a custom object around the outside of the sleigh mesh to use with boolean to erase those parts poking through.
I suspect it would be easier and faster to just erase the entirety of any mesh island that have any part of themselves touching the sleigh mesh.