I don’t know if it’s a setting or just how I set up the rig but as it states in the title, the foot and toe bones that are connected to the IK-Constraint bone and moving in a weird direction.
Maybe it’s meant to be this way, if so, I’m wondering how to set up a constraint to work inversely against this so the foot stays flat relative to the IK-Controller bone. Like so:
Thanks for replying. The IK rig wasn’t working as intended from the start, before the IK/FK controller. I parented the pole target for convenience, and when unparented it doesn’t change how the IK rig acts.
I updated the .blend file link at the top, the ‘finished’ rig is now linked. The IK/FK controller finished and such, but things still aren’t working.
Actually it seems just about every rig I make, there’s that same problem. I’ve tried using others’ rigs and reapplying the IK constraint and it works fine.