IK Dynamic is an addon that tries to animate multi-legged creatures. It is not suited for bipeds such as humans or quadrupeds such as cats or dogs. Traditional Keyframes or Motion Capture animations provide more artistic control than IK Dynamic animations.
Video :
Blender Market :
Changelog :
- 09/05/2022, 0.0.1 : Initial Release
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Hello, everyone!
I’ve been working on an addon that allows to create procedural animation aimed at rigid body multi-legged characters and biped characters in Blender.
It uses Geometry Nodes to achieve procedural animation and an addon to help setup the link between the armature and Geometry Nodes and show useful properties.
I prefer to be transparent that while procedural animations can be quite useful, it comes at the trade-off of fine-tuning the animation quite heavily to get the expected result. It may be more worthwhile to use keyframed or motion capture animation depending on the use scenario.
But still, it can be useful in specific animation projects.
The addon helps streamline the process but it can still be a little bumpy as Geometry Nodes are not meant to animate armatures.
More information can be found here:
The documentation can be read here:
https://greenjadeleaf.github.io/ik-dynamic/
The addon can be bought here:
https://superhivemarket.com/products/ik-dynamic
A project animated with IK Dynamic:
Thank you for reading!