I have tried to look into my IK/FK switching problem but I need help. I am not sure whether this is a bug or not. When I move the root bone, thus moving the character, the IK/FK switching reverses or becomes broken. The IPO is driven by a driver bone’s Y rotation. Here are the steps that lead to my problem:
- Test the IK/FK setup by moving Hand.L bone around with switch H_IPO.L(left hand switch) being moved to IK and FK positions. Everything works normal.
3.Test the IK/FK setup again by moving Hand.L bone around with switch H_IPO.L(left hand switch) being moved to IK and FK positions. The IK/FK switching either does not work or is reversed.
The blend file is here:
Larger versions of the pictures are here:
I appreciate any help you all can give.