I’m trying to establish a workflow to create a game character base model from MBLab addon (the Github version).
But after several updates to both Blender and the addon, I noticed that the character rig no longer behaves the same way as it did before.
The most problematic symptom for me is that it became almost impossible to use IK helper nodes to pose the character in a certain way.
And I’m not sure if it’s related, but I also noticed that the newer (problematic) version’s character shifts its pose when I switch between Pose and Rest positions.
I had spent a day to investigate the problem myself, but my limited experience with Blender has been preventing me from making much progress.
Could anyone check those test case Blender files and see why After.blend shows such symptoms described above, unlike Before.blend? (Please ignore meshes and other stuffs, because they were modified to reduce file size.)