This rig is doing something weird- the edit mode is how it should be, but in pose mode it changes the location and rotation of the bones a little. If I apply pole target to the forearm and upperarm (both left and right) to Biti_Skeleton then that fixes the location problem but arm_IK.R and arm_IK.L are then useless. What can I do to correct this?
Attachments
test1.blend (750 KB)