I’m fairly new to blender rigging subtleties, so I may have overlooked something in my searches for a solution to my issue, my apologies if that is the case.
Here’s my conandrum: I have a canon mounted on a single rotating mount (single axis), from which two cable go to two seperate points on my model.
The idea is that by rotating / moving the canon, the two cables should behave accordingly. I tried to use the Inverse Kinematics for this, as it seems to be the easier way to do it, however, given that it’s impossible for a single bone to have two parents (canon => two cable origins), I had to reverse the bones direction, and try it differently… but of cours, now the inverse kinematics don’t work as intended when moving the canon (given it’s two IK constraints at the cables’ origin points).
I have tried to use two entirely separate bone hierarchies, but I don’t know how I can bind the two “canon” bones so that the move conjointly.
Any ideas how to approach this?
Thanks in advance !