IK stuttering

Hey, I have a system that uses IK generated in runtime using

always-----and-------run armature

if the ik reaches a few points, it “stutters” back and forth between positions,

is there any way to stop this in standard animation ik solver?

how can I see when the ik target is in a unreachable position?

which bone is not able to align?

Ok, I replaced Ik with track to, and it fixed it,

as well as dropped the scenegraph by 1.25 ms :smiley: