Ikea Symfonisk redesign

Part two of this Symfonisk Redesign Project. Decided to test out the Octane render engine as I had seen some good results online, and it has a free tier version for Blender. It has certainly some benefits over Cycles but I still have to decide if these are worth it over the fact that I have to rebuild my entire 3D library to work with Octane.

The benefits in my opinion after testing is out for this scene.

  • The displacement texture node is a really easy way to add displacement without the need to subdivide your geometry. (This feature is used on the couch and the cloth on the speaker fabric).

  • The light coming in from the HDRI looks more realistic and lights up the room in a better way in comparison to cycles.

  • The fall-off map makes is really easy to make realistic looking fabrics.

  • Reflective materials, like the glass on the glasses, looks crisper.

I still have to do more research with this render engine and see how it behaves in different scenes, like outdoor, nature and such, but it was nice to experiment with another powerfull render engine within the blender ecosystem.

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