I tried to do a free-form model exercise, just to explore some modelling techniques - I couldn’t do it, it turned into a concept design project.
So I tried to come up with a design for my own pistol, but I couldn’t - I fell in love with a real pistol.
Its aesthetic left such a strong impression I couldn’t shake off - so I ended up with my own version of it.
In juristic terms, I still designed my own “concept gun”, but lets be honest here, I did as Picasso said - I stole it, and I am kinda proud of the end result.
I am not really a concept designer anyway.
I turned the concept mesh into a nice Sub-D model with UDIM’s and for good measure I also made a low-poly version ideal for real-time.
Can you tell which is which?
OK, lets get to the deal: I give you this gun but there are strings attached.
I don’t want money, attention, or praise but I am still greedy, I want to see it in action.
I don’t care who or what you shoot with it, the important thing is that the gun goes boom and then something falls over.
I am a hardcore Action-movie addict, so give me your best shot , making it R or X-rated would be the icing on the cake.
Of course I cannot demand you make a short animation just for me, this offer is intended / suitable for artists who already have murderous intent and are planning or in the process of the execution.
If you don’t have anything concrete, then why would you need a gun - virtual self-defense ?
Sell me / show me your idea and vision, show some work if you have something and its yours.
Don’t worry, its the thought that counts, I just want to see honest motivation, I am not gonna be judgemental about the rest.
I might even extend the offer and help out with something if it tickles my fancy.
That too is honest motivation, I know how to use a gun and I can make its usage look awesome, inspire me with your project and you’ll not only get the gun, but also an extra hand (temporarily).
The current state is this:
I am almost finished with 2 slightly different versions (in both Sub-D and Low-poly variant), but I am still fiddling with their textures.
There are some more variants and accessories close to being finished (longer frame/slide, frame with picatinny rail, threaded barrel, suppressor, extended magazine).
I could finish the first 2 versions in under a day, but I am taking a short leave from asset creation and focusing on Houdini VFX RnD for pyro sims right now.
I will post more once I have it sorted all out.