I'm looking for a euler filter in Blender

My stepped animation looks fine but when I make it linear I get some joints wigging out. In Maya I would apply a euler filter to these curves to fix it, is there something in blender to fix these curve problems?

If by “wigging out” you mean something like this, check out these solutions:

in the graph editor, one of the menus has euler filter (channel? key?)

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Channel menu in graph editor. Key menu in Dope Sheet.
Operator checks 3 rotation channels. So, 3 rotations channels have to be selected.
https://docs.blender.org/manual/en/4.1/editors/graph_editor/channels/editing.html#discontinuity-euler-filter

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