It’s kinda hard to resist when the full version of Maya Unlimited 4.0 is handed to you. The reason why I haven’t been frequenting these boards much is because I’ve been over at highend3d.com. I’m a newbie all over again. But I must say that I still use Blender to model in. It’s extremely easy to pull a DXF into Maya! I’m still getting the hang of the ‘hypergraph’ texture editor though.
It just seems like all of the sudden… What I’ve had to program in python in the past is either built into Maya (grass->paintFX and hair->Maya Fur tangix->Rigid and Soft Body Dynamics) or someone else has programmed it in MEL (Maya editing language).
But I want to say something…
After a month of using Maya I’m very proficient at it. All my knowledge from Blender carried over extremely well to this package. Blender wasn’t (and will never be) a waste of time for me. I can’t praise the people at NaN or the awesome community enough for what they’ve given me.
I’ll still be around to give back to the community.