image ambient occlusion map is not lining up with stitches

I am trying to finish a tutorial here: (It’s too advanced for me.) When I opened my ambient occlusion in an image texture node, it didn’t line up with my stitches. Can someone tell me how this happened? Is there a simple way to fix this? I think I might have rotated the ball and/or the stitches.

This shows the alignment problem I’m having.

Link to my blend file.

Hi, you need to pack the textures with your .blend file so we can see how they look otherwise we just get a pink render. Go to File–>External Data–>Pack into .blend File then post that and I’ll be able to help :slight_smile:

I didn’t know about packing external data in the file menu. So I’ll know in the future to do that before I upload a Blend file. When I did it this time an error message came up. I was using the Ambient Occlusion image from the tutorial instead of the one I made. I never would have thought of that. So now if fits right. Thanks for responding. You helped me even though I didn’t supply you with the needed information.

No idea why there is Object mapping used while you have ball unwrap - i don’t have this tut.
So i did a quick bake for that texture (guess it’s almost the same) and added some nodes to ‘inset’ stitches.
Guess you need to use UV mapping for stitches.