image ambient occlusion map is not lining up with stitches

I am trying to finish a tutorial here: http://cgcookie.com/blender/2013/02/14/creating-a-grassy-outdoor-scene-in-blender-part-3/ (It’s too advanced for me.) When I opened my ambient occlusion in an image texture node, it didn’t line up with my stitches. Can someone tell me how this happened? Is there a simple way to fix this? I think I might have rotated the ball and/or the stitches.

This shows the alignment problem I’m having.

Link to my blend file.
http://www.pasteall.org/blend/19502

Hi, you need to pack the textures with your .blend file so we can see how they look otherwise we just get a pink render. Go to File–>External Data–>Pack into .blend File then post that and I’ll be able to help :slight_smile:

I didn’t know about packing external data in the file menu. So I’ll know in the future to do that before I upload a Blend file. When I did it this time an error message came up. I was using the Ambient Occlusion image from the tutorial instead of the one I made. I never would have thought of that. So now if fits right. Thanks for responding. You helped me even though I didn’t supply you with the needed information.

No idea why there is Object mapping used while you have ball unwrap - i don’t have this tut.
So i did a quick bake for that texture (guess it’s almost the same) and added some nodes to ‘inset’ stitches.
Guess you need to use UV mapping for stitches.