I have created a box in blender, putting my texture on each side using a png file I have. However, when I render, the image is not as crisp as I would have hoped.
Is that due to the distance of the camera from the box? Or do I need to scale up the box or something?
My reply I did with a link has been stuck in moderation. So I will upload the file instead. I did the pack thing but I couldn’t see any dialog box or anything.
No textures were packed into the file, so I can just comment on non-texture related stuff:
a) Your object has unapplied, non-uniform scale. Select the box in Object mode and hit Ctrl-A > Scale.
b) Your use of the texture space is highly inefficient. Ypu’re not even using half of the available resolution.
c) You box is 4.6 x 7.4 x 7.4 meters large. Quite a box!
Someone told me before to put 1, 1, 1 as Scale. But I didn’t know what that really did and it didn’t seem to affect anything when I was building the box. But perhaps it affects the render. Not really sure what Scale is!
Err, yes, box is supposed to have units cm not metres!
I suppose you wanted to write save instead of saw, sooo…
Make sure you selected png as output format in the render properties, when youre scene is rendered and the image is dislpayed in blender hover your mouse over it and press F3. You’ll be facing a file browser where you can choose a place to save.
… or click Image > Save as Image.
In the following dialogue you can select the file type and save path (that’s basically the same as hitting F3, see above).