Hello everybody,
I have problems with an image texture (Aqua clean) that dribbles when it overlaps an other image texture (Altalys).
I have this problem with eevee on 3.6 version. I tried the latest 4.1 version but it’s the same.
Here is the problem on uv editing :
I did this material like this :
- procedural texture (grey metal) : top on the nodes tree
- 2 image texture that have alpha color for transparency.
I’m not sure if it’s the best way to do it.
Thanks for your help !
Alex6