I really like the way one can manipulate characters in DAZ 3D:
- Drag some sliders which change the characters appearance (please see attached image).
Parameters for example: height, age, male-female, thin-fat etc.
- All this while maintaining a matching armature
But I’m more used to blender and I prefer to use it.
My question is:
Is it possible to create a similar system in blender?
- Model a character
- Rig it
- Define some shape keys (thin-fat, male-female etc.)
- Automatically adjust the armature when shape keys are applied
Thanks in advanced,