Wondering about methods to create more realistic window reflections (imperfect, of course) using materials… haven’t tried yet & I’m not familiar enough with materials yet.
thanks
Wondering about methods to create more realistic window reflections (imperfect, of course) using materials… haven’t tried yet & I’m not familiar enough with materials yet.
thanks
You can also modify the normal slightly by running UVs per window pane collapsed to a point through 2D noise. Even without bump, each pane will have a slightly different “orientation”. I have exaggerated the effect here for a single frame, I’d probably use 0.005 for the normal map node in a animation:
Thanks all - looks like I have some homework to do