Hi friends. I have a some problem.
I’m trying to embed a blender in production and use Blender on a par with other software. But unable to import the camera from Maya or 3DMax.
First what i need - is the absolutely identical camera in Blender - the same as in Maya scene or Max scene, that need for obtained renderer Blender picture - in further compositions absolutely identicaly. Pixel-to-Pixel. No shifts. No scale differences.
But i have a not FBX import in Blender… Ok. I can’t find any Camera-Conversion utilities - because i have STATIC camera in this case.
What way i need to use for getting the same Camera with a same render-out result ?
This very important for my work…
Thanks for help…