Import External Linked Character Model + Armature (as if it was Appended)


(Jer Bot) #1

I have a rigged character in a Group (armature + geo), and I am starting to animate it.

Instead of animating directly in the rigged character file, I’m creating a separate scene/set file and am Linking in the Group of the rigged character.

So that I can animate the Bones of the Armature, while inside the scene/set file, I make a Proxy of the Armature from the Group of the Linked rigged character.

My question:
When my animation is considered "final*, I’d like to import the externally Linked Group so that I can share a single file that contains the rigged geo and animation, without having to be concerned about external dependencies.

Help?


(revolt_randy) #2

Should be able to just delete the linked group and then append in the group. You have to assign the action created for the linked group to the appended group.

Randy