I have a rigged character in a Group (armature + geo), and I am starting to animate it.
Instead of animating directly in the rigged character file, I’m creating a separate scene/set file and am Linking in the Group of the rigged character.
So that I can animate the Bones of the Armature, while inside the scene/set file, I make a Proxy of the Armature from the Group of the Linked rigged character.
My question:
When my animation is considered "final*, I’d like to import the externally Linked Group so that I can share a single file that contains the rigged geo and animation, without having to be concerned about external dependencies.
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Help?