hi, i render my scene and i assign each renderlayer different pass. if i save the sequence in openexr and try to import into the blender node editor i found only tree channel(default channel image,z and alpha)but the other like for exemple AO, reflection and shadow are not in the image node…how can i import it??
That is correct. For more render layers select the Multilayer format.
Wiki entry on render output image formats http://wiki.blender.org/index.php/Doc:2.5/Manual/Render/Output_Options#Image_Formats
I can’t get more than those on Multilayer either? Is WinXP Blender broken? I can see the passes in the UV image viewer but they don’t come back when I import the multilayer in node comp.
When you add the multilayer exr file into the compositor with an image node, select the render layer from the Layer box at the bottom of the node.