I’m trying to import some blend shapes onto a rigged model using the ‘Join as Shapes’ method.
At its full value of 1.0000 the shape looks correct except its rotated the mesh through 90 degrees which is clearly not right.
I assume that the vertex order etc is correct because I tested the same two meshes successfully outside the rig so I can only assume that the rig is whats giving the strange 90 degree rotation error.
Can anyone suggest anything obvious I have missed?
Thanks really kind G_De.
I think I may have found a work around. I’m bringing the blend shape in, on a 90 degree offset. Once its applied to the base as a shape key in Blender the offset compensates for the original error and seems to work okay.
If I hit a brick wall further down the line I may shout to you for help!!