I have a model created in another program. The model imports fine into Blender. The texture I created for the model also imports properly… but I can’t get it on to the object. I assume the problem is that my object has custom UVs, but the imported object was DXF, which, if I remember correctly, does not hold UV info. Normally I would use an OBJ, but as far as I can tell, Blender doesn’t support OBJ files. I there a solution for this?