I’m importing an animated mesh from Unreal to Blender and while the animation plays fine in Unreal and the Windows 3D viewer, it’s showing this weird artifact in Blender
Any fix for this?
I’m importing an animated mesh from Unreal to Blender and while the animation plays fine in Unreal and the Windows 3D viewer, it’s showing this weird artifact in Blender
Any fix for this?
OK so it seems the pelvis bone is getting removed for some reason when importing to Blender. Not sure how to fix this. Help pls
skeleton didn’t have root bone. reimporting caused the pelvis to become the root and “disappear” idk
Added root bone, retargeted animation in UE4 and reimported. Works now